
For instance, in Old World Blues, if you want to save the Think Tank and really get to know them well, then you're going to have to have at least 90 Speech and a 7 in Intelligence to even understand what they're talking about half the time. "Oh well, they're already going to become gods among men, why restrict them with silly roleplaying and having skill checks? That's just a hinderance, take it out, no need for specific character builds when you can get everything in 1 character!" Because there's no insentive to roleplay, there's no insentive to having all those skill checks that would help someone make their character.

There's also the fact that, because you can get everything, it feels like that's the reason they took out all the skill checks and the like.

All it did was piss me off because it removes player choice and decisions. Because they knew people would only play through this once, so they tried to throw everything at them in a single playthrough to keep people entertained so they'd keep playing. It makes no sense, but I can tell you why they did it. It's the equivalent of, say, in New Vegas, while working with the NCR and being 2 missions away from finishing the game, all of a sudden out of nowhere the game tells you to go work for Caesar for a few hours. I was so shocked and angry, for instance, when while doing the Railroad questline, all of a sudden the game expects me to do THE ENTIRE Institute questline for no reason before I can continue with the Railroad! Which basically means, that after this run, I would have 0 reason to ever join/side with the Institute because I've already done all their quests. Not only was removing the level cap the start of turning FO4 into a single player MMO, it was the gateway into other horrible decisions I feel like.īecause the player can get basically everything in a single playthrough, it feels like Bethesda made the game around that.
